Evergreen
Island
Engine and Creation
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Developed With: Unreal Engine 4 and Blueprint
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Game Jam: Confetti x NTU Sustainability Jam - Energy
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Date Developed: March 2021 - 36 Hours
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Status: Released - 3rd out of 8 Teams!
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Platform: Windows
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Play Here: https://gamesbysaul.itch.io/evergreen-island
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Team Size: 3 - I was the lead programmer and a designer
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Other Assets: 3D Art (Elizabeth Baird), Audio (John Wilkinson) and 2D Art (Alex Farmer)
Main Features
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Point and Click
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Random Weather System
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In-Game Achievements
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Dolphin Puns
What is Evergreen Island?
As part of a game jam hosted by my university in an event to raise awareness for the climate crisis, my team and I were given the theme of Energy, and with this theme in mind we decided to create a point and click game where the goal was to clean up the ocean around your island, plant trees and to use renewable energy resources. You unlock in-game achievements throughout, in the form of evergreen trees. The aim of the jam was to create an education experience for people to learn more about climate change in a fun way and that is exactly what our team provided.
What did I learn?
Due to the short tiem frame of the jam we didn't attempt to do anything too adventurous but I did learn more about creating point and click games in Unreal something which I will find extremely useful for future projects or future mechanics.