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Other Projects

I have been doing indie games development for around 2 years now. And I have created a fair number of projects and prototypes in that time, not to mention the projects I have created whilst at University. This page contains all of my other projects that aren't C++ or Game Jam related.

These projects have all helped me become the developer I am today, each one improving my knowledge of the engine, of programming, design, art, workflows and for some working in a team based environment.

You can find devlogs on some of the projects below on my YouTube channel

Corridor
Sim

Made With: Unreal Engine 4 and Blueprint

Developed: December 2020 - May 2021

Status: Released

Team Size: 5 Members, my role was Lead Programmer and a Designer

Other Assets: Audio and Art from other team members

Play Here: https://gamesbysaul.itch.io/corridor-sim

A game demo created for a 2nd year University assignment. The brief was to create a small group-based escape room project. So using this brief we created a short psychological horror game, based around a seemingly never ending corridor in a house, and as you explore the house you realise things aren't as they should be, it was inspired by Silent Hills P.T.

Towers of Essence

Made With: Unity and C#

Developed: May - October 2020

Status: Released

Team Size: Solo

Other Assets: OpenGameArt (Music)

Play Here: https://gamesbysaul.itch.io/towers-of-essence

A game I created which was based on a tutorial from Udemy which I decided to continue with as I was having a lot of fun with the design and the genre of the project.

I settled on the theme of "Magic vs Unnatural Order" and decided to up the strategy elements of the game by adding a limit to the number of towers placed, to make the player think strategically about where to place towers and when to remove them.

Simulation
B

Made With: Unreal Engine 4 and Blueprint

Developed: January - May 2020

Status: Released

Team Size: Solo

Play Here: https://gamesbysaul.itch.io/simulation-b

A demo I created as part of an assignment in my first year at University. The idea was to take and enhance mechanics we already enjoyed, so using "Time Only Moves When You Move" from SuperHOT, I enhanced that mechanic and added more verticality and parkour to it, which I believe was a great design choice and made for an enjoyable and satisfying end result.

You Have
Fallen