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Simulation B

Engine and Creation

Main Features

  • SuperHOT inspired Bullet Time

  • Combat

  • Wall Running

  • Parkour

What is Simulation B?

Simulation B was created as part of an assignment in my first year at University. The idea was to take a mechanic we enjoy and to enhance it further, and to create a short level from that. So I chose "Time only moves when you move" from SuperHOT and I enhanced it by adding verticality to the design, which included adding sliding, jumping and wall running, all which I thought would look very fun and enjoyable especially in slow motion.

It features a combat system with physical bullets so that they can interact, destruction using Unreal's apex destruction, melee combat to add in the much loved Katana from SuperHOT.

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This project is special to me as it is the first 3D project I've ever made and is the first Unreal project I've ever created. It was graded as a high 1st, with my tutor at the time saying:

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"The custom mechanics and assets supplied with this submission are of a great quality and look as though they could be included with an industry release."

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This project ended up being apart of Confetti Institue of Creative Technologies 2020 Degree Showcase.

What did I learn?

Seeing as this was my first Unreal and 3D project I learnt a lot about the engine and its visual scripting language Blueprint.

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Some of the more interesting/specific things I learnt:

  • Low poly character modelling and rigging

  • Spline usage in Unreal

  • Using Unreal's Apex Destruction plugin

  • Creating Decals in Unreal

  • The engine and B

Simulation_B.gif

© 2021 by Saul Bookey | Wix.com

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