Game Jams
I enjoy Game Jams (though I prefer the slightly longer ones) as it's a good idea to develop your design skills, your teamworking skills and to just have some fun with games development!
I've entered a few game jams in my time, the most notable of those being Ludum Dare 48, and this page is just going to talk about the jams and discuss what I learnt from each jam I entered.
You can find devlogs on some of the jams below on my YouTube channel
Mine The
Beat
Made With: Unity and C#
Game Jam: Ludum Dare 48 - Deeper and Deeper
Developed: April 2021 - 72 Hours
Status: Released - 433th out of 3866 - Top 15%!
Team Size: 3 - I was the artist and a designer
Other Assets: Programming (HuntersonStudio) and Audio (TKIMuse)
Play Here: https://hunterson-studio.itch.io/mine-the-beat
My first Ludum Dare, where we created a rhythm-based mining game, where your goal is to move to the beat, mine to beat, defeat enemies to the beat and get rich, and also to enjoy puns.
Evergreen
Island
Made With: Unreal Engine 4 and Blueprint
Game Jam: Confetti x NTU Sustainability Jam - Energy
Developed: March 2021 - 36 Hours
Status: Released - 3rd out of 8!
Team Size: 5 - I was the lead programmer and a designer
Other Assets: 3D Art (Elizabeth Baird), Audio (John Wilkinson) and 2D Art (Alex Farmer)
Play Here: https://gamesbysaul.itch.io/evergreen-island
This was a game jam hosted by the University to raise awareness for the climate crisis, something I am passionate about. We created a point and click game where the goal was to make money by using green energy sources, which would then allow you to clean up the polluted water around your island.
Out of your Hands
Made With: Unity and C#
Game Jam: GMTK 2020 - Out of Control
Developed: June 2020 - 48 Hours
Status: Released - 700th out of 5342 - Top 15%!
Team Size: Sole Developer
Other Assets: Art and Music from Kenney
Play Here: https://gamesbysaul.itch.io/out-of-your-hands
It was my first time entering the GMTK Jam, which is one of the largest game jams on itch.io. I did enter the jam on my own but I used an asset pack by Kenney to save myself some time and to allow me to focus on the mechanics and design of the game. In the jam I made a physics-based 2D game where you are overseeing a pink alien and have to try and keep it alive until it returns home, in a short but humorous adventure.
Other Jam Games
Video on the game: https://www.youtube.com/watch?v=R5Y1jNaaQ7w
Video on the game: https://www.youtube.com/watch?v=R5Y1jNaaQ7w
Word Man Rises
#ChainLetterJam
Nomination based game jam, where you create a game inspired by those who nominated you
Watch a video on it: https://www.youtube.com/watch?v=R5Y1jNaaQ7w
Video on the game: https://www.youtube.com/watch?v=R5Y1jNaaQ7w
Video on the game: https://www.youtube.com/watch?v=R5Y1jNaaQ7w
Pooge's Chance
Blackthornprod Jam #3
Theme - Less Is More
Overall 234th out of 1055 (Top 25%!)
Watch a video on it: https://www.youtube.com/watch?v=pJWjNee8Www
Video on the game: https://www.youtube.com/watch?v=R5Y1jNaaQ7w
Video on the game: https://www.youtube.com/watch?v=R5Y1jNaaQ7w