Game Jams
I enjoy Game Jams (though I prefer the slightly longer ones) as it's a good idea to develop your design skills, your teamworking skills and to just have some fun with games development!
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I've entered a few game jams in my time, the most notable of those being Ludum Dare 48, and this page is just going to talk about the jams and discuss what I learnt from each jam I entered.
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You can find devlogs on some of the jams below on my YouTube channel
Mine The
Beat
Made With: Unity and C#
Game Jam: Ludum Dare 48 - Deeper and Deeper
Developed: April 2021 - 72 Hours
Status: Released - 433th out of 3866 - Top 15%!
Team Size: 3 - I was the artist and a designer
Other Assets: Programming (HuntersonStudio) and Audio (TKIMuse)
Play Here: https://hunterson-studio.itch.io/mine-the-beat
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My first Ludum Dare, where we created a rhythm-based mining game, where your goal is to move to the beat, mine to beat, defeat enemies to the beat and get rich, and also to enjoy puns.
Evergreen
Island
Made With: Unreal Engine 4 and Blueprint
Game Jam: Confetti x NTU Sustainability Jam - Energy
Developed: March 2021 - 36 Hours
Status: Released - 3rd out of 8!
Team Size: 5 - I was the lead programmer and a designer
Other Assets: 3D Art (Elizabeth Baird), Audio (John Wilkinson) and 2D Art (Alex Farmer)
Play Here: https://gamesbysaul.itch.io/evergreen-island
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This was a game jam hosted by the University to raise awareness for the climate crisis, something I am passionate about. We created a point and click game where the goal was to make money by using green energy sources, which would then allow you to clean up the polluted water around your island.