Mine The BEat
Engine and Creation
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Developed With: Unity and C#
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Game Jam: Ludum Dare 48 - Deeper and Deeper
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Date Developed: April 2021 - 72 Hours
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Status: Released - 433th out of 3866 - Top 15%!
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Platform: Windows
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Watch The Video: https://www.youtube.com/watch?v=qPT0KbaWEs4
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Team Size: 3 - I was the artist and a designer
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Other Assets: Programming (HuntersonStudio) and Audio (TKIMuse)
Main Features
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Rhythm Based Gameplay System
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Procedural Caves
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Rich Player Customisation
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Puns?
What is Mine The Beat?
Mine The Beat was my first Ludum Dare I've taken part in, and joining my friends HuntersonStudio and TKIMuse I was our team's artist for the theme, "Deeper and Deeper". After a few hours of ideation we all settled on an idea for a rhythm based mining game where you have to mine, move and defeat enemies all to the beat. The game was a lot of fun to work on and was a great opportunity for me to enhance my art skills, and the game ended up coming in the top 15% of submissions!
What did I learn?
Despite not being a programmer for the project, I did learn a lot of art and even some programming skills from HuntersonStudio.
I learnt about using rule tiles in Unity, which is a great method of creating tile based world very quickly as after you define the rules for the tileset the engine will automatically place the correct tiles for you.
I also learnt more about shaders and RGB textures as for our customisation system I designed RGB variations of the character's sprites and using a shader we were able to easily swap out the design or the colours of the sprite.