Hi! I am saul and this is my portfolio
Technical Games Designer
Hey! I'm Saul Bookey (he/him) and I am a Games Developer. And here is a bit about me!
I am currently a Technical Games Designer, which I started after graduating from Confetti Institute of Creative Technologies, (part of Nottingham Trent University) with a 1st Class Degree.
Apart from doing games development as part of my university course, I have also been an indie games developer since 2019, releasing numerous small projects onto itch.io and onto the Google Play store. I have also taken part in multiple game jams, either on my own or with a team.
I am a hard working person who loves to work with others, I ensure to get all of my jobs finished as soon as possible and to the highest standard possible. I love the games industry and I love coming up with new game ideas, mechanic ideas and just discussing the industry in general with others.
01 Experience - Professional
August 2022 - February 2024
Red Kite Games, Leeds
Technical Games Designer
My main responsibility was design for AI, which included using behaviour trees, writing design documents for the AI, ensuring their behaviour was as expected by senior and lead designers.
May 2018 - September 2018
CGA Studio, Liverpool
Internship - QA & Level Design
Whilst my time with CGA was short, I was allowed to act as QA, testing the game Space Ribbon and reporting and writing up any bugs or errors I came across.
I was also allowed to design some of the levels for their game Chill Panda.
February 2024 - Present
IO Interactive, Copenhagen
Junior Technical Games Designer
My main responsibility is to create setpieces to be used in the game, and to provide tools and support for fellow disciplines, primarily for Level Designers.
02 Experience - PERSONAl
December 2020 - May 2021
Corridor Sim, Nottingham Trent University
2nd Year Project - Gameplay Programmer and Designer
Student Project, in a team of 5, working in Unreal Engine 4 with Blueprint to build an Escape Room type of game.
The main focus for me was creating the seamless portal featured in the game and using Unreal Engine's interface and parent systems to save time in its creation.
December 2019 - May 2020
Simulation B, Nottingham Trent University
1st Year Project - Sole Developer
A solo project made as part of my first year at University, my first project with Unreal Engine 4 and Blueprint.
Creation of a short but fast-paced and action-filled parkour environment for players. I learnt about the fundamentals of the Blueprint System as well as Unreal's fundamentals.
06 Skills and expertise
Game Engines
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Unreal Engine 4
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Unity
Programming Languages
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C++
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C#
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Python
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Blueprint (Visual Scripting)
Areas of Interest
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Gameplay Programming
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AI Programming
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Prototyping
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Ideation
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Gameplay Design
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Game Design Documents
Software
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Blender
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DaVinci Resolve
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Affinity Photo
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Affinity Designer
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Aseprite
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Visual Studio
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Visual Studio Code
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Adobe Photoshop
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Adobe Premiere
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Git
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Github Desktop
Other
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Animal Lover
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Tea Drinker
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Team Player
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Passionate
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Problem Solving
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Determined
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Cyclist
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Cooking
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Vegetarian
07 Education
BSc Games Production - First Class Degree
Confetti Institute of Creative Technologies, Nottingham Trent University
2019-2022
A Levels - Mathematics (B), History (B), Computer Science (C)
King David High School, Liverpool
2019
08 Personal Achievements
Awards
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Bafta Albert - 2021
University Related
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Course Representative for first two years of course
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Student Mentor in my second year
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Admin and a creator of the first Confetti Higher Education Games Discord, led by student mentors and representatives
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Came third in the NTU x Sustainability 36 hour game jam
Contact Me!
If you're interested in contacting me please feel free to reach out either with the form to the right, using the email below or via any of the icons below.